DIE-Ideation

The concept actually came from a project I did when I doing my BA. When we talked about the relationship between students(which is us) with “classroom”.The project This project explores the emotional attachment to space from the students’ perspective, starting with the four senses. There are four installations in total, each expressing in the form of sound, projection, and image. Here is the poster made at that time, scan the code to see the video.

But in this project, the search for memory simply starts with the senses and does not portray the role of space.

Like we said space as a container.

Space is immeasurable for the carrying of emotions. On this line with time as the axis, everyone is as small as dust, and the marks left by the previous people are inevitably covered up by the later ones. There is nothing new under the sun, if time is long enough, everything will return to dust or even nothingness. But here and now, our joys and sorrows are happening in real time. This moment is destined to be annihilated, yet it is like a spark in the darkness, even if it is destined to be extinguished, it has lit up that space and time at some point.

The space at this moment is a participant and a recorder.

So I started to think maybe in the VR, I can really character “space” and to have a conversation with it. This is a direct conversation that no other platform can do.

Tango, Zbigniew Rybczynski(1981)

I’ve researched lots of video, film and comics. Most narratives depend on time; small narratives become individual stories, and grand narratives are shaped into history. The human concept of time, on the other hand, is often linear: it is like a river, coming from the past and going towards the future. Most of the earlier narrative art followed this, and even though there were occasional flashbacks of internal memories, external time always moved linearly forward. But if space is the main character, the timeline will be stretched wirelessly. More of creaters will use non-linera to make storytelling.

CONCEPT

Bring space alive / Giving life to space

Stand in the space’s view and de-visualize space for human perception. It’s like a conversation between humans and space

CVRPP-01

So Mechanic is about not letting the head collide with all these obstactle.Here’s the gameplay. 

Inspiration actually comes from the previous play a variety of dodge
2D3D mini-games. Players through controller not to touch the
surrounding obstacles in order to successfully pass the game.
The Interactive CUBE project InfoComm China (2017), and SXSW 2018
(2018). Players need to make the appropriate action to go
through the tunnel. This cube brings a lot of fun to the game. Cause ofthe projector, the game experience is great visually, But only can getgraphical feedback.Thinking could be fun to try the dodge game in the VR environment to
increase the immersion and feedback of the game with the same
visual effect.

I did a little bit reasearch of the game scene I wanna. Got inspiration from some SCI-FI fictions and even the movie DUNE.A futuristic scene is constructed through a number of basic forms that are put together in different ways. And this approach is also very friendly for beginners

I want to add vertical movement to the game scene

That’s how obstacle running in the scene