
So Mechanic is about not letting the head collide with all these obstactle.Here’s the gameplay.
Inspiration actually comes from the previous play a variety of dodge
2D3D mini-games. Players through controller not to touch the
surrounding obstacles in order to successfully pass the game.
The Interactive CUBE project InfoComm China (2017), and SXSW 2018
(2018). Players need to make the appropriate action to go
through the tunnel. This cube brings a lot of fun to the game. Cause ofthe projector, the game experience is great visually, But only can getgraphical feedback.Thinking could be fun to try the dodge game in the VR environment to
increase the immersion and feedback of the game with the same
visual effect.




I did a little bit reasearch of the game scene I wanna. Got inspiration from some SCI-FI fictions and even the movie DUNE.A futuristic scene is constructed through a number of basic forms that are put together in different ways. And this approach is also very friendly for beginners

I want to add vertical movement to the game scene

That’s how obstacle running in the scene

