DIE-SCRIPT

Based on the content I started to write the script of whole story.

VERSION 0.1

Empty in the room.

(Introduction to the player they are entering in a alive space)

(Voice)  Here I am.

             Now anywhere else.

            I remembered how I felt presence

           Like longing full of so much what

         POV  Still nothing in the empty room with endless white horizontal line. Gradually with the shining pot shows flying around the player.

(Voice)  Do you feel it?

POV  Fog gradually clears.Several lines slowly form the basic shape of a room, a corner two corners form the most basic composition of a room. And on the two walls facing each other, there are countless windows side by side, without too much decoration, as if many holes were naturally opened in the wall.

When the player walks into the room, several windows staggered open

 Lights come out.

behindPOV   When all the memory cubes alternate the room gradually opens a different color window (you can go to the next scene)Through the door frame you can see a long corridor.

Once leave the room, what appears in front of you is a long and endless tunnel, the tunnel is above this rotating frame players once into the tunnel, frame began to rotate. Each frame is mix memory of the past. Can’t see the end of the tunnel, only one light.

POV 

A.Players enter the first frame. All the frame start to rotate in sequence. The First frame shows the animation that leaves are falling.

B.C.D Players enter the second and third frame.Many pieces of furniture from different periods hang weightlessly on the frame.

(Voice mixed )

                        ”I lost my key “

.                     “I lost my wallet”

                       “I lost my mind”

At the end of the corridor is a figurative scene. When the player entered the room.

(Voice)    There is no word what everything dissolves 

                The lights pour in

                 Reaching to the floor

                 Finding its way from deep within

(Sound)     There is the slow sound of water flowing

 I have

POV   Into the room is a room full of future sense. A chair, a platform surrounded by flowing water, like a great viewing spot. Behind it is a huge geometric backdrop with some kind of metaphorical meaning.

Players need to move the slate in order to walk to the viewing position. And there’s not much things but the abstract interior and peaceful landscape.

(When the player get into the viewing place ,The background sound starts which is someone softly reciting a poem)

               “The sun has set

               Mountains, trees, rocks, rivers

               All great buildings are buried in dark shadows

               Mankind interestingly lights their little lamps

               Delighted with what they saw

               Hoping to find what they want”

FEEDBACK

This is my first version of the script, the flaws of this one is quite obvious.

Everything is quite disconnected. I only have the front and behind POV, without the left and right one.

Didn’t follow the format.

Lack of the interactivity part.

Not detailed enough.

VERSION 0.2

DIE -CONCEPT

WHY VR

VR can better express the feeling of space and thus further illustrate the theme.

Only in VR is more convincble to have a liveable immersive space. Could use the experience to embody the characrer. Better allow players to feel the feeling and idea of space.

Give life to the space and in the VR environment this space can exist in a real and virtual form to better build the whole narrative.

game EN

ENVIROMENT

Stand in the space’s view and de-visualize space for human perception. It’s like a conversation between humans and space. So I am trying to use the human’s mindset- our perspective of our life which based on time to tell the whole story.

Like what I showed in the game environment. It was divided to three parts, which represents three different topic I tried to talk about: present, past and future. Time is the main narrative line of one whole life. But to the space, a four dimension creature, time isn’t the only standard. So I feel time is a good topic for both to talk about .

First scene

present

In the endless flow of time, every human being exists as tiny as dust. What happened right now will def over writing by the things will happened in future.

This moment is destined to be obliterated, but it is like a spark in the darkness, even if it is destined to be extinguished, it has lit up that space and time at some point. Looking at the THIS MOMENT from the perspective of space, all the things that are happening are like meteors that exist for a short time but undeniable shine.

So the whole scene in my mind was at the begining it was an empty room. And once the space wanna talk to people, it shows a lot of windows. Windows are like the medium or the mouth that talking to human being.Once the windows open, lots of light came out which is visualizing the moment we are having right now.

SECOND SCENE

PAST

Here was A living room,  was the tundra of the ice age,the nuclear explosion or the first time to hold the hand of a lover. Here is a witness, Witnessed all the joys and sorrows. Memories are stored in HERE. HERE holds memories also carries memories. It connects present and future.

Tango, Zbigniew Rybczynski(1981)

Just like what way showed in the Tango. All the character crossthe limits of time and appearing at the same moment. That also inspires me the idea of the second scene.

What in my mind is a long long tunner was set in the middle of lots of frames. Each frame contains every memory of a certain time. Players once into the tunnel, frame began to rotate.

THIRD SCENE

past

Time is not a linear concept for space. Unlike human beings, who often have many good expectations based on the future, space is more of a God’s perspective waiting for the future to come, so here I did not design too much interaction, just a viewer’s posture waiting for the future to come.