CVRPP-make it to AR

Last post I explained how I came up with the concept. And now I would like to introduce my process of my “city trip”.

First of all , I made an 2d animation on an image target . Exactly same from the originally illustration .

It’s looks not bad but I feel not fun enough. Since the topic is about the city construction. I can’t help thinking it would be better if can play in the real life. But there’s also a problem of it. If still play a 2d animation it only can be watched in a certain area.

so I decide to made a 3d version of the little monster.

And I tried on this image target.

Which worked ! So i tried to use the plane detection.

I

It worked but due to the screen size, the scale and distance is really matter for the experience. After I adjust few times.

Here’s the final monster!

DIE-STORYBOARD

Based on the content and the rough drawing in the last post I detailed a bit of the storyboard to shape this story.

It has been iterated many times in the storyboarding.Start off with some simple sketches of little people.

scene1
scene2
scene 3

But this was clearly not enough as, unlike film or ad production, there is no way to show a 360 degree angle view, so I did the next step of storyboarding in tiltbrush.

version 0.2

scene 1

Although the 360 degree view is shown, it is also cluttered and incompletely annotated, and not well presented in the screenshots.

So I’m going to try again with the built model and import the scene.

version 0.3

Various bugs were encountered in the process of importing the models. But finally I made it.

scene 1

At first there is nothing but a series of flashing lights to guide the way, then slowly the view becomes clearer and an interior corner appears, as you walk towards the corner many windows appear one by one on the wall, the windows gradually open and many optical fibres shine through the windows to inside.

Once leave the room, what appears in front of you is a long and endless corridor, the corridor is above this rotating frames. Vaguely can see the end of corridor has a bit intermittently shinning door. Each frame is a memory of the play. At the end of the corridor is an unknown space.

Once enter the first frame. Triggered all the frame start to rotate.

A.there are leaves falling from the celling,breeze blows.

(Sound)The sound of the breeze

blowing through the leaves

B. Couch and cabinet table are hanging in an upside down way on the frame, leaning on the small scrap of wallpaper looks like 19th century furniture. The whole frame rotates follow the other frames’ speed. Decorative paintings that should have been hung on the wall were hung upside down beside the couch.

(Voice mixed)

” I lost my key “

“I lost my wallet”

“I lost my mind”

C. Teddy bears and the blocks were scattered on the carpet, and everything was hanging from the ceiling like anti-gravity.

D. The chairs and clothes were hung on the wall in anti-gravity, and the dog was dutifully resting on the floor.

PROBLEM:In this scene , because i design the sequence of animations , so the tiltbrush can’t fully pressed my idea, so I think I am gonna remake this one in a different way.

scene 3

At the end of the corridor is a figurative scene. When the player entered the room.

(Voice)

There is no word what everything dissolves 

The lights pour in

Reaching to the floor

Finding its way from deep within

(Sound)

There is the slow sound of water flowing

Into the room is a room full of future sense. A chair, a platform surrounded by flowing water, like a great viewing spot. Behind it is a huge geometric backdrop with some kind of metaphorical meaning.

Players need to move the slate in order to walk to the viewing position.

CVRPP-making it to VR

In the last post, I briefly introduce the concept of this project and explain the idea I have for this game experience.

So here I am gonna trying to make it to VR platform and make it as a real game.

Stage 1 — let obstacle collide with camera

At first, I tried to control all the obstacle with animation–since it’s the easiest way for a fresher in unity.

All I need to do is make an animation and control it in animator. It can work but becames super handy. I wish it could be more like a game so I decide to write the script to control it.

Meanwhile I add the collide rule to the camera and let it can be test when they collide with each other.

stage 2– script

So I created the prefab first, let it can moving automatically, then create the prawn code to let it prawn 🙂 which looks super easily but actually took long time to write and test.

stage 3 game scene and UI

It looks like that now.

Like I said before, the difference in this game is it has obstacle not only from the horizontal way but also vertical way.

To make this game experience more completed. I updated the UI part.

Unlike web games, Vr games can be more difficult to restart. Especially this game is like ‘how long you can last’ so this restart button is also really important.

prototype 0.1

CVRPP-AR concept

The image of the city

AR augmented reality is simply the real world combined with digital information, it is the superimposition of virtual objects in the real world, allowing people to experience virtual objects within a certain spatial range, focusing on people’s visual function, thus enabling a sensory experience beyond reality. With this feature, I think that based on the characteristics of AR technology, it is possible to develop special forms of art or to do things that cannot be achieved in the real world, such as building my real world or enhancing information transfer.

For me personally, the first thing that comes to mind is about urban construction. Everyone can realise that there are always more or less problems with urban construction, and that these problems can only be realised by people who actually live in the city. But in the cities where I have lived for a long time, most residents do not have the relevant awareness to speak up for themselves. So I took this point as the starting point for this project and went on to research.

I have compiled a list of the problems that have arisen in urban planning and the solutions that are available.

Urban planning issues

· Structural imbalance in the construction of  public space

· Car-led cities

· Demolition of tradition urban landscapes

· Lack of public participation

Current solutions

Green neighborhood

Transit-led  development

Enhancing greenery

Remain issue

high urban homogeneity

Discrepancy between urban planning and what citizens think

Design goal

To generate public thought through the expression of one’s own opinion

On the top of that, I made a series of illustration.

In this case, I am complaining about the traffic problem in Shanghai. In order to promote public transportation in Shanghai, there is a bus that runs through the city center on important routes. These two buses have been given a dedicated lane that no other vehicles are allowed to enter, but the bus routes are limited, and taking up a whole lane during congested hours adds to the traffic congestion in some sense.

Monsters actually represent some emotions about the traffic.