After the last Meeting. All I have to do to fix all the unity bugs and conduct all the things we had right now.
So at this point, we finished the most interactivity and also the animation in first scene and second scene, also with the start scene and the end credit scene.
I helped updated the Game Documents.


Let me quickly going through the whole experience.
First starts with the name and words’ version tutorial (if we have more time we will try to figure it out how to make a real tutorial)

Player will start as looking at their own feet and belly in order to help them understanding they become a seagull in this experience.
then the scene manager will take the player to the beach scene which will have the main storyline.
In this enviornment ,players can have the interaction with objects and mini-game.
Player can grab the objects including the speech bumble and even used the sticker to punch the seagull. We add the sound effects to it as well(it supposed to have animation that the seagull will hide from the stick but we haven’t finish it apologize 🙂 )
In fact, games are ideal for humor in many respects, because they involve their players in the act of comedy-making. This is reflected in the vr narrative as well. According to Ludonarrative comedy, there is a distinction between comedy and comedy gameplay. In other media, traditional comedy is focused on timing. Audience is passive to receive all the messages. Conversely, users will break the timing in gaming. “Play and narrative are not the one ”(G. Frassica,1999). Therefore the humor element is designed to be the mechanical basis of the gameplay in our experience, in terms of the characters, the game world, game mechanics, such as the player being able to steal fries, beat the protagonist with a stick, etc., and retain the comedy using a mostly narrative with some interactivities. This is a type of comedy that is specific to interactive entertainment: humor through mechanics. By designing gameplay mechanisms or activities meant to produce humorous tensions, this strategy includes the player in the “comedy-making” process.
And after that will go to the minigame part
We set the 20sec to this minigame and add the BGM to this part but I feel we might need to change the time set for better experience.
After that it’s the flying scene, player will stand on the other seagull’s back to doing the transitions.

We trying to shrink the things in the city scene but unfortunatly we don’t have much time to fix all the problems so we decide to take this part out at the final presentation, but we keep keep it on our game documents.
And here’s the final ending credits scene made by cal , I made some slight change to make it look better.
For now that’s all we have now.
Further step
since we all have the interest to finish this project, we decide to develop more about this project as we planned to.
- Including an in depth tutorial area and making improvements to general player guidance and navigation
- Completing the City scene to include
all scenes, dialogue and animations from
the script - Further test and implement importing the animations into Unity
- Include more effects and movement to the environments.
- Further polishing and refinements