Since 2 weeks ago I did the window open effect and I found a easy way to trigger the volume

Bascially just make a float at volume and change it when the player trigger the window.
Meanwhile I am also making the start scene.
The plan was to let the user are in infinite black but when i test it in unity, It gives a feeling that we haven’t finish the making of this experience. Also it may caused the confusion of people who may not have aware of what this exoerience for.
So we decide to have some visual effects and add the ui to this scene.

I have found this curve UI trying to make it work and I also found some reference of VR UI in different Vr experience.


I think in many VR films, they don’t set the button to let the player know . But on the contary there’re lots of Vr UI examples.
I think it may caused by the complexity of this experience. In another way ,if controller have more function, the story have lots of gameplay for different chapters, then it’s necessary to have the UI interface.
But in our experience, we have this coginitive gap of normal people and visually impaired people, with the part of visual loss(we make it on purpose), it became harder to understand and explore. On the top of that , I think it’s necessary to have this UI system.
Like in the “book of distance”, I think that’s a really easy way to build this system. It only has three functions, exit ,main menu and continue. It help the user undestand where to quit or where are they.
