Critical Practice | week 15 start scene and ui

Since 2 weeks ago I did the window open effect and I found a easy way to trigger the volume

Bascially just make a float at volume and change it when the player trigger the window.

Meanwhile I am also making the start scene.

The plan was to let the user are in infinite black but when i test it in unity, It gives a feeling that we haven’t finish the making of this experience. Also it may caused the confusion of people who may not have aware of what this exoerience for.

So we decide to have some visual effects and add the ui to this scene.

I have found this curve UI trying to make it work and I also found some reference of VR UI in different Vr experience.

book of distance

I think in many VR films, they don’t set the button to let the player know . But on the contary there’re lots of Vr UI examples.

I think it may caused by the complexity of this experience. In another way ,if controller have more function, the story have lots of gameplay for different chapters, then it’s necessary to have the UI interface.

But in our experience, we have this coginitive gap of normal people and visually impaired people, with the part of visual loss(we make it on purpose), it became harder to understand and explore. On the top of that , I think it’s necessary to have this UI system.

Like in the “book of distance”, I think that’s a really easy way to build this system. It only has three functions, exit ,main menu and continue. It help the user undestand where to quit or where are they.

Critical Practice Week 14 interactivity for the easy level

In the last post. I did the shader for this psychedelic shader. So for now i am trying to end more interaction to this experience.

According to the script.

some scirpt

So in this term, the mechaic is just get the task and get to the window to open it . Then will hear the background sound lounder. And I did it with the triggerenter

Critical Practice Week 13 script

Based on the interview and the research we made together, We designed several task to do in this experience.

And I am trying to write the script based on that.

I wrote in the first person way. We assume the player enter this story with the view of the main character “grandma”. But also for the story experience, I decide to let the voicc to became the Guide as well.

In this case , the voice will guide the user to go throught the whole experience. Because we don’t have much visual on the story so actually takes us quite long time to keep going through the whole experience.

Meanwhile I also working on the shade to the similar effects

At the first

I tried to do with one map but is not really close to what we really wanna.

And then I asked for help to Zans , he helped give anther solution.

Bacially is combined two maps together. And it worked pretty well.

Critical Practice week 11&12 storyline

In the past spring break we didn’t do anything new. So at the beginning this term we update the storyline once again.

We updated the idea of how the cross platform will work in this experience. In the new version. We use ar as an introduction of the backstory of our story. Then users will enter in the Vr experience of what do normal people think of visual impaired people would see, then they will turn into what blind people really see.

On the top of that, we’ve made research of how normal people see and also we interviewed a visual impaired people what’s the lfe be like with the help of one of the classmate, Cal.

Here’s some of the results.

And also the interview

This is the link https://docs.google.com/document/d/1hypIu10ftjWkbWUoOhoeSmOiJDd4142QnyXgP0IDp7I/edit