In this week, Rita helped to do the voiceover for the whole experience. So I am trying to add the voice guide as much as possible.

Which is just add the subtile at the scene to make the voiceover more clear.
I connect the first two scene. The backstory also the first scene
Meanwhile I found this experience can be hard to understand. For example, When first time we start the voiceover, there’s no any visual thing appears on the screen. But as the time pass bys

And for the wrist menu. I am trying to make the layout like the prescription. User can restart the current scene they are were or start the whole chapter if they miss something . And also has the button if they wanna exit the game。
It’s a bit tricky when I started to do it because if I wanna use menu button to open the wristmenu I need to made a new input system and write the every function I need to do with the menu. I spent a couple of days to figure it out.


I want to add the hint of every scene in the beginning, but it turns out it became muchcomplicatedlacted.
At the beginning I wish It could offer some clues to players to understand. But when we do it becomes a bit diffcult to make it came true . So i decide to do it as the way just share the same menu.



