In these week our work basically just to find the collaborators to working on this project and make sure what to do in this unit.
On the gathering meeting , we find two collaborator from 3d animation. In this unit, we are planning to make an adaptation of <False Knees.>.It’s a webcomic written by Joshua Barkman. The comic has grown popular with its existential humor often featuring dialogue between birds even to all kinds of animals.

As you can see, there’re not so many comedies in Vr environment. So when Lin came up with this idea I joined the team immediately .Also I am quite interested in how this comic asthetic can be adapted in Vr environment .We came up with idea to choose the most famous one. Using two seagulls as main character to develop the story a bit.
And in this teamwork, the 3d animation team will help with build the main characrter and rigging them. We taking care of the vr build and interactivity.
We have a meeting every week to discuss about the progress and every week’s work.I make this timeline and miro board for us
Here’s the link:
https://miro.com/app/board/uXjVOTsXnB8=/


One of the Salient features of <False Knees> is, the illustrator uses humanized animalsa to tell jokes having philosophy meaning inside. So in this term, I wanna keep this vibe in VR environment. So I organized the main characters of these two seagull.

The character design references many classic comedy combinations,like menzai or chinese xiangsheng, even Laurel and Hardy.
According to J. Morre saidMorre, Humor has a visual dimension. “Aesthetic to the extent that it arouses the viewers’ imagination, gives them insights into human existence, and inspires them to think more critically and creatively,”Because Vr is a visual medium, aesthetics have an important role in their delivery of humor, either to tell visual jokes, or prepare the player for comedic experience, this also applies to our character design. On the top of that, seagull A utilizes all these visual elements, asymmetrical size eyes, shorter stature to shape the eccentricity character. With its behaving and animating in a comically distinct manner, the player gets an instant visual image of this experience.

With the help of Marianna and Esme, we have the character design immediately .



Which looks really great!