DIE -CONCEPT

WHY VR

VR can better express the feeling of space and thus further illustrate the theme.

Only in VR is more convincble to have a liveable immersive space. Could use the experience to embody the characrer. Better allow players to feel the feeling and idea of space.

Give life to the space and in the VR environment this space can exist in a real and virtual form to better build the whole narrative.

game EN

ENVIROMENT

Stand in the space’s view and de-visualize space for human perception. It’s like a conversation between humans and space. So I am trying to use the human’s mindset- our perspective of our life which based on time to tell the whole story.

Like what I showed in the game environment. It was divided to three parts, which represents three different topic I tried to talk about: present, past and future. Time is the main narrative line of one whole life. But to the space, a four dimension creature, time isn’t the only standard. So I feel time is a good topic for both to talk about .

First scene

present

In the endless flow of time, every human being exists as tiny as dust. What happened right now will def over writing by the things will happened in future.

This moment is destined to be obliterated, but it is like a spark in the darkness, even if it is destined to be extinguished, it has lit up that space and time at some point. Looking at the THIS MOMENT from the perspective of space, all the things that are happening are like meteors that exist for a short time but undeniable shine.

So the whole scene in my mind was at the begining it was an empty room. And once the space wanna talk to people, it shows a lot of windows. Windows are like the medium or the mouth that talking to human being.Once the windows open, lots of light came out which is visualizing the moment we are having right now.

SECOND SCENE

PAST

Here was A living room,  was the tundra of the ice age,the nuclear explosion or the first time to hold the hand of a lover. Here is a witness, Witnessed all the joys and sorrows. Memories are stored in HERE. HERE holds memories also carries memories. It connects present and future.

Tango, Zbigniew Rybczynski(1981)

Just like what way showed in the Tango. All the character crossthe limits of time and appearing at the same moment. That also inspires me the idea of the second scene.

What in my mind is a long long tunner was set in the middle of lots of frames. Each frame contains every memory of a certain time. Players once into the tunnel, frame began to rotate.

THIRD SCENE

past

Time is not a linear concept for space. Unlike human beings, who often have many good expectations based on the future, space is more of a God’s perspective waiting for the future to come, so here I did not design too much interaction, just a viewer’s posture waiting for the future to come.

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