CVRPP-making it to VR

In the last post, I briefly introduce the concept of this project and explain the idea I have for this game experience.

So here I am gonna trying to make it to VR platform and make it as a real game.

Stage 1 — let obstacle collide with camera

At first, I tried to control all the obstacle with animation–since it’s the easiest way for a fresher in unity.

All I need to do is make an animation and control it in animator. It can work but becames super handy. I wish it could be more like a game so I decide to write the script to control it.

Meanwhile I add the collide rule to the camera and let it can be test when they collide with each other.

stage 2– script

So I created the prefab first, let it can moving automatically, then create the prawn code to let it prawn 🙂 which looks super easily but actually took long time to write and test.

stage 3 game scene and UI

It looks like that now.

Like I said before, the difference in this game is it has obstacle not only from the horizontal way but also vertical way.

To make this game experience more completed. I updated the UI part.

Unlike web games, Vr games can be more difficult to restart. Especially this game is like ‘how long you can last’ so this restart button is also really important.

prototype 0.1

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