CVRPP-make it to AR

Last post I explained how I came up with the concept. And now I would like to introduce my process of my “city trip”.

First of all , I made an 2d animation on an image target . Exactly same from the originally illustration .

It’s looks not bad but I feel not fun enough. Since the topic is about the city construction. I can’t help thinking it would be better if can play in the real life. But there’s also a problem of it. If still play a 2d animation it only can be watched in a certain area.

so I decide to made a 3d version of the little monster.

And I tried on this image target.

Which worked ! So i tried to use the plane detection.

I

It worked but due to the screen size, the scale and distance is really matter for the experience. After I adjust few times.

Here’s the final monster!

CVRPP-making it to VR

In the last post, I briefly introduce the concept of this project and explain the idea I have for this game experience.

So here I am gonna trying to make it to VR platform and make it as a real game.

Stage 1 — let obstacle collide with camera

At first, I tried to control all the obstacle with animation–since it’s the easiest way for a fresher in unity.

All I need to do is make an animation and control it in animator. It can work but becames super handy. I wish it could be more like a game so I decide to write the script to control it.

Meanwhile I add the collide rule to the camera and let it can be test when they collide with each other.

stage 2– script

So I created the prefab first, let it can moving automatically, then create the prawn code to let it prawn 🙂 which looks super easily but actually took long time to write and test.

stage 3 game scene and UI

It looks like that now.

Like I said before, the difference in this game is it has obstacle not only from the horizontal way but also vertical way.

To make this game experience more completed. I updated the UI part.

Unlike web games, Vr games can be more difficult to restart. Especially this game is like ‘how long you can last’ so this restart button is also really important.

prototype 0.1

CVRPP-AR concept

The image of the city

AR augmented reality is simply the real world combined with digital information, it is the superimposition of virtual objects in the real world, allowing people to experience virtual objects within a certain spatial range, focusing on people’s visual function, thus enabling a sensory experience beyond reality. With this feature, I think that based on the characteristics of AR technology, it is possible to develop special forms of art or to do things that cannot be achieved in the real world, such as building my real world or enhancing information transfer.

For me personally, the first thing that comes to mind is about urban construction. Everyone can realise that there are always more or less problems with urban construction, and that these problems can only be realised by people who actually live in the city. But in the cities where I have lived for a long time, most residents do not have the relevant awareness to speak up for themselves. So I took this point as the starting point for this project and went on to research.

I have compiled a list of the problems that have arisen in urban planning and the solutions that are available.

Urban planning issues

· Structural imbalance in the construction of  public space

· Car-led cities

· Demolition of tradition urban landscapes

· Lack of public participation

Current solutions

Green neighborhood

Transit-led  development

Enhancing greenery

Remain issue

high urban homogeneity

Discrepancy between urban planning and what citizens think

Design goal

To generate public thought through the expression of one’s own opinion

On the top of that, I made a series of illustration.

In this case, I am complaining about the traffic problem in Shanghai. In order to promote public transportation in Shanghai, there is a bus that runs through the city center on important routes. These two buses have been given a dedicated lane that no other vehicles are allowed to enter, but the bus routes are limited, and taking up a whole lane during congested hours adds to the traffic congestion in some sense.

Monsters actually represent some emotions about the traffic.

CVRPP-01

So Mechanic is about not letting the head collide with all these obstactle.Here’s the gameplay. 

Inspiration actually comes from the previous play a variety of dodge
2D3D mini-games. Players through controller not to touch the
surrounding obstacles in order to successfully pass the game.
The Interactive CUBE project InfoComm China (2017), and SXSW 2018
(2018). Players need to make the appropriate action to go
through the tunnel. This cube brings a lot of fun to the game. Cause ofthe projector, the game experience is great visually, But only can getgraphical feedback.Thinking could be fun to try the dodge game in the VR environment to
increase the immersion and feedback of the game with the same
visual effect.

I did a little bit reasearch of the game scene I wanna. Got inspiration from some SCI-FI fictions and even the movie DUNE.A futuristic scene is constructed through a number of basic forms that are put together in different ways. And this approach is also very friendly for beginners

I want to add vertical movement to the game scene

That’s how obstacle running in the scene